Lightning Game (Lightning In Duh Bottle)
Goals:
Lightning Theme
Practice with Particle Systems
Adopting the Concept of Uncontrollable Lightning and Ramping
Conclusion:
Got most of the theme
Got some practice with Particle Systems
Got a bit of the concept I was going for
How I came up with this game:
When we got the theme lightning. I wanted to explore the concept of trying to make lightning unreasonably hard to control, and direct it towards a target. This target being a bottle.
I came up with the idea of suddenly jumping the camera to the lightnings next position, and the player would have to feed inputs to guide the lightning in a general direction. I would also ramp the speed of the lightning bolt over time making it harder for the player to control.
What went Right:
I think I nailed the concept of having hard to control lightning. Additional polish time would be adding onto the concept of uncontrollable lightning.
What went Wrong:
By nature the game is kind of hard. But I believe there is a hidden gem in here with the right design direction.