Game Engineer

Lightning Game

Lightning Game (Lightning In Duh Bottle)

 
 

Goals:

  • Lightning Theme

  • Practice with Particle Systems

  • Adopting the Concept of Uncontrollable Lightning and Ramping

Conclusion:

  • Got most of the theme

  • Got some practice with Particle Systems

  • Got a bit of the concept I was going for


How I came up with this game:

When we got the theme lightning. I wanted to explore the concept of trying to make lightning unreasonably hard to control, and direct it towards a target. This target being a bottle.

I came up with the idea of suddenly jumping the camera to the lightnings next position, and the player would have to feed inputs to guide the lightning in a general direction. I would also ramp the speed of the lightning bolt over time making it harder for the player to control.


What went Right:

I think I nailed the concept of having hard to control lightning. Additional polish time would be adding onto the concept of uncontrollable lightning.


What went Wrong:

By nature the game is kind of hard. But I believe there is a hidden gem in here with the right design direction.