Bouncy Animal Racing Friends (BARF)
BARF - 2018
BARF was made by a team of 5 over the course of two weeks. It is a racing game where players race each other using a bouncy ball
Built in Unreal Engine
My Contributions
As Lead Engineer I performed the following:
Built controls to calculate power relative to distance from ground using ray casting.
Built curve based bounce charging to easily adjust how fast or how slow the player could charge a bounce or jump over time.
Built race track checkpoints.
Built race track speed points.
Built race track slow points.
Designed core player controls.
Built UI countdown system using Unreal Widgets.
Modified various textures for the track in the game
Built instance materials for the emissive charge effect.
Handled all engineering duties.